Server imbalances aren't new to Burning Crusade Classic or WoW Classic. Stories have long circulated about certain servers within the antique college MMORPGs being populated with WOW Classic Gold the aid of almost 90% Horde gamers or vice versa. Oftentimes while a server appears to come to be ruled by one precise faction, guilds at the opposing faction, in place of continuing to go through via it, pays to transfer to a server with a healthier population balance. This is mainly critical for PvP servers, wherein a healthy war between the factions is fundamental to the server's attraction.
Aggrend is going on to present an example of the way trying to "repair" problems for sure groups of gamers with reference to server balance may want to accidentally harm the revel in of extra players than it allows. He writes to assume a scenario wherein one PvP server has a populace this is forty% Alliance and 60% Horde. While maximum gamers might be satisfied, a subset of Alliance players are not pleased approximately being outnumbered. Were Blizzard to enable loose person transfers on mmobc.com that realm, those unhappy Alliance players could switch to a server with a more fit population stability. But the aspect effect might be that the server those gamers as soon as lived on could end up a 75% Horde server, making the revel in worse for gamers who had been content with the previous server balance.