Warzone 2 Players Think TTK And Three-Plate Vests Are Holding The Game Back
Call of Duty Warzone 2.0 has been out for just over a month and a half and the community is still debating if it is a worthy successor to its predecessor. While that might go on for a while, the new game does have a revamped outlook for the battle royale, while keeping the original game’s experience intact. Although, it is not devoid of criticism, as a recent discussion amongst players has brought up a persistent Time To Kill (TTK) issue in the game, which they feel is holding the game back.To get more news about hard bulletproof vest, you can visit bulletproofboxs.com official website.
This comes via a post on the r/CODWarzone subreddit, where fans are discussing how the game seems rather unfair in terms of engagement. It claims that the player who strikes first in combat wins most of the time, which according to some of them is unfair.
Even though this is highly debatable, the post compared it to Warzone 1, where apparently players had more time to react, hide, and re-engage the enemy, giving them an equal opportunity to win. Several users seemed to agree with the TTK issue in the game, but most of them blamed the three-plate armor vest for that.
In Warzone 2.0, a three-plate armor vest is something players have to look for around the map or purchase at the buy station, as opposed to Warzone 1 where every player could have three armor plates regardless. This is one of the biggest reasons players feel the game is unfair considering one can’t possibly win engagements against enemies with a three-plate vest when they only have two.
A user even argued that the existence of low TTK clubbed with the three-plate vest also reduces your chance to clutch games when you’re brought back. You always respawn with only two armor plates, and are bound to lose a fight against someone if they have three, even if you find a weapon in time.
While this does feel like something the devs could look into, one team just ignored TTK entirely and detonated a nuke in the game without firing a single bullet. Another player also tried shutting down an enemy’s Xbox using the proximity chat feature, which was a nasty but brilliant strategy.