World of Warcraft Will Allow Horde
After 18 years, World of Warcraft is finally relaxing its deep, historical faction divide between Alliance and Horde players, and letting them play together at last.To get more news about Buy WoW Retail Gold, you can visit lootwowgold.com official website.
As Blizzard announced today, an update is currently in the works that will allow Alliance and Horde players to form parties together for dungeons, raids, and rated PvP. Though not available yet, the change is planned for release as part of an eventual 9.2.5 update sometime after the upcoming major patch, Eternity's End.
The shift is, by necessity, somewhat limited in scope. It has to be. World of Warcraft has always followed its Warcraft heritage in dividing the Alliance and Horde into warring factions — in fact, the majority of the game is built on and around that divide. It has historically pursued storylines that set the two groups at odds, pit the two against one another in PvP, and separated out the groups completely for social structures like guilds, parties, and even communication out in the world. One of its more recent expansions, Battle for Azeroth, explicitly centered around that faction conflict, though its resolution ended in a tenuous truce.
So at the moment, Blizzard is keeping things simple… well, relatively. Players will be able to directly invite members of the opposing faction to parties if they are already friends via BattleTag or RealID, or if they are members of an existing cross-faction community. When making pre-made groups in the Group Finder tool, they can open applications up to members of both factions, or just their own faction. They'll be able to communicate through party chat while in a party, and trade items, fight together, and earn achievements while inside instances.
Meanwhile, guilds and all random matchmaking activities will stay same-faction, and players will still remain unfriendly or hostile out in the world even if they are in a party together. A handful of instances with explicit faction-divided components will also not work with cross-faction groups at least at the outset, including Battle of Dazar'alor, Trial of the Crusader, and Icecrown Citadel, though these may be reworked in the future.
Cross-faction play is something the World of Warcraft community has been asking about for years now. But when I asked game director Ion Hazzikostas "Why now?" he quipped back with "Why not?" before explaining that this shift was actually part of a larger reexamining of World of Warcraft's fundamentals — a process Blizzard began back in patch 9.1.5.
"Part of the blog that we put out that laid the foundation for this was about looking at assumptions we've made about how character progression should work, about player versus account and all these other things. And really revisiting things we've said 'no' to that people in the community have asked for…And one of them has been the desire for cross-faction play in some form…The answer had always been well, it's Warcraft, it's orcs versus humans. It's Horde versus Alliance. It's what defines our whole IP."