Touring Old School RuneScape, where 2007 never ended

  • I'm doing sit-ups for a demonic drill teacher who wants to RS gold get me in tip-top shape so I can combine his military corps. A very long time back, this was one of several arbitrary events concocted as a means to deal with the multitude of bots that set up shop in Old School RuneScape, back when it was plain RuneScape. They stopped being successful after a month or two. 14 years when they stopped being helpful, they still persist.

    "We kept them since the gamers quite liked them," says Mark Ogilvie, RuneScape design director. "They are part of the fabric of this universe." It is a familiar story in a game that exists because gamers voted for its resurrection. Old School RuneScape was originally created to be a copy of the game as it had been at 2007--an specific replica designed to entice nostalgic adventurers. It's not a snapshot of the world as it was, however, as it's still a living game with upgrades, additional quests and even a brand new continent appearing. It's in a uniquely strange position, growing together with its successor, RuneScape 3.

    "These players, when they log in the game, it is muscle memory. Everything is where they expect it to be, and the game plays the way they remember. While all that nostalgia remains there in the new RuneScape, it is hidden behind this veil of upgrades. This feels like another game." When you leave the tutorial islandwith its basic lessons on the best way best to proceed, fight and level up your abilities, you're dropped in Lumbridge, outside a castle, and you simply pick a direction. You may remember that there are rats in the kitchen cellar (obviously you will find ), along with a quest from the Duke's chef that will send you all over the surrounding area to discover ingredients for a cake.

    Generally, Jagex creates content targeted at the typical player level, therefore most of the low level quests were already considered old in 2007. They're also the most completed quests in the game, being the very first things new players encounter, so it's even more important that they match players' memories of them.

    As I run about, hunting down flour and eggs, Ogilvie points out some goblins lurking behind a fence, menacing farmers. The tiny ne'er-do-wells are having a little trouble getting beyond the obstacle. They don't seem happy about it, but from where I'm standing, they can't get near me. "This is where quite a great deal of players begin their ancient ranging livelihood, by sitting behind one of OSRS Gold For Sale these little fences and shooting the goblins with their bow and arrow," he explains. "The route-finding has always been quite odd in RuneScape, but once we try to alter it that the players constantly beg us not to, therefore we haven't."